21ST CENTURY ELECTRO-MAGNETIC WARFARE
The weaponization of the electromagnetic spectrum is a reality but is there a better solution? I think there may be....
IMAGE: A view of RAF Fylingdales and its Upgrade Early Warning System solid state array. The town of Whitby and the North Sea lie just over the hill.
Have you heard of this installation in Yorkshire UK?
Do you know what it does?
How does it connect to the 2020 six week war between Azerbaijan and Armenia?
Or future drone wars?
That film was published in June 2021, before the recent escalations in Ukraine.
It was highly predictive…. or was it a well informed warning of future warfare?
It tried to end on a positive note. It hoped for an agreement between Russia/China and NATO member states, which today seems impossible since the City of London Crown Corporation has openly declared war on both Russia and China via escalating economic sanctions - an intentionally crippling form of warfare.
While the emerging technology is changing the way we communicate, collaborate, work and socialise, it is also changing the way in which wars are fought. This is primarily because today a briefcase-sized radio weapon could wreak havoc in our digitally connected world. The threat is genuine and growing. Electromagnetic (EM) attacks are not only theoretically possible, but they are also already happening.
The increased need for information and the rapidly evolving digital systems, 4G/5G, makes us all vulnerable to anyone who may wish to create problems. That means any enemy: hackers, criminals, vandals, terrorists, or false flag operations by superpowers can easily cause irreparable harm to anyone they want to.
That brings us to an important question:
How resilient is each nation’s infrastructure in cyberspace, geospace, and space to electro-magnetic attacks?
This is a rapidly growing concern because unlike many other means of attack, EM weapons can be used without much risk. For example, in geospace, any terrorist gang with conventional firearms are detectable and can be caught. In cyberspace, a cyber hacker may raise some alarms while attempting to slip through firewalls. In space, any attempt to launch an attack requires extensive planning and preparation that is visible.
However, for an electro-magnetic attacker, it is challenging for the victim to notice an attack until their physical health or electronics and computer systems actually fail. Moreover, even when health or electronic systems fail, the victims may still not be able to pin point or prove why they failed. They won’t be able to identify the attacker either.
That brings us to another important point:
Is there any way to make life safe from this type of warfare?
In researching for this article I came across an organisation called Risk Group LLC and their recent article entitled ‘Wars in the Metaverse, Peace on Earth’ which provided me with a somewhat surprising but very interesting scenario:
”Instead of offering a rather mute proposition to bring about world peace under the current circumstances, we suggest a simple shift in the arena in which we can continue to war, but without resulting in real-world fatalities.
This proposition cites digital technology as its solution, more specifically, the metaverse. It may be comical to suggest that this new-age fad known as the metaverse could be a possible solution for real-world peace. But considering the level of intelligence and awareness that human civilisation has evidently reached, is it not more comical to suggest we continue to devastate the world in which we live?
We cannot continue to cause so much havoc and destruction to this relatively small speck of dust we call planet earth. The great aspirations of our mate Elon Musk might help to find another planet for humans to live on. But for now, this is the only place that any of us can survive. So basically, if we’re to continue blowing up buildings and cities while killing and injuring millions of lives, then we ought to find an environment more befitting. Remember, nobody’s real purpose is to kill or destroy and torment lives.”
I joyfully imagine the executives at Raytheon, Northrop Gumman, General Dynamics, Lockheed Martin and Boeing watching their potential profits disappear into history. I can almost hear the owners of BlackRock and Vanguard shrieking hysterically as their globalist plans dematerialise, only to manifest in cyberspace!
The secretaries, fanning and defibrillating their prone bosses, giggle and reassure them with reminders of the vast investment opportunities in the less macho, Beta-male pursuits of the metaverse.
Currently, global military spending is around $2 trillion.
The global gaming industry is also big business. It generates between $150-200 billion annually and a substantial proportion of that industry is war games. Fundamentally, millions of people around the world are entertained through their virtual experiences of being at war. This so-called ‘entertainment’ is a direct simulation of real war, but nobody gets hurt. In fact, I frequently hear my son laughing his socks off when he is playing Fortnite.
So why then, do we need weapons?
One unfortunate and rather pathetic reason is that no one can trust their neighbours.
Another equally ridiculous reason is that the globalist think-tanks, peopled as they are by geriatric psychopaths, believe that our world is over-populated by humans who require regular culling. They already own all the resources so that cannot be a reason to fight wars, surely?
Maybe the secretaries should remind their bosses that 6 or 7 billion gamers will spend all their spare cash to acquire the latest tech device, the hottest war game - shortening their fun-filled lives with a dense soup of electro-magnetic radiation and inorganic fake food delivered by drones?
Maybe that is what the entire hive mind, artificial intelligence infrastructure is all about anyway?
Humans really will own nothing and be happy, as Herr Swab likes to tell us.
In his ideal 4th Reich genetically modified people will be permanently irradiated in technology’s virtual world, enacting addictive virtual lives through glamorous avatars and consuming toxic virtual fodder loaded with pharmaceuticals. Digital value will be extracted from their online interactions and terminated as soon as they cease to play the game.
Real life will not exist and the last to leave won’t need to switch off the lights, AI will do that for them.